The console was known by the code name "Revolution" until April 27, 2006, immediately before E3. The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii",[18] making it the first home console Nintendo has marketed outside Japan without the company name in its trademark.[19] While "Wiis" is a commonly-used plural form for the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[20] Nintendo's spelling of "Wii" (with two lower-case "i" characters) is meant to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk. The company has given many reasons for this name choice since the announcement; however, the best known is:
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.
Nintendo's Wii video game console brings gaming to people of all ages. Discover Wii games, Wii accessories, and the benefits of connecting your Wii online.
Learn all about the Wii console here at Nintendo's official site. Get info on Wii features, browse Wii games, accessories, watch videos, and more
The console was conceived in 2001, as the Nintendo GameCube was first released. According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction.
Two years later, engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was canceled. Miyamoto stated that "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console. Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board. In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.
The console was known by the code name "Revolution" until April 27, 2006, immediately before E3. The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii",[18] making it the first home console Nintendo has marketed outside Japan without the company name in its trademark.[19] While "Wiis" is a commonly-used plural form for the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[20] Nintendo's spelling of "Wii" (with two lower-case "i" characters) is meant to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk. The company has given many reasons for this name choice since the announcement; however, the best known is:
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.
Nintendo's Wii video game console brings gaming to people of all ages. Discover Wii games, Wii accessories, and the benefits of connecting your Wii online.
I don't know about you, but my household became consumed with Skylanders
in 2012. It was not just a game, it was an obsession AND a collection.
To the tune of hundreds of dollars, we grabbed every character that
became available (and that wasn't always easy as Activision didn't do a
great job in the supply department). So I was both excited by the
prospect of Skylanders Giants and fearful of the financial commitment
necessary to supply a whole new chapter of adventures. Despite my love
of the game, I wasn't sure I wanted to go down this route again. But
when I had an opportunity to get an early copy of the Skylanders Giants
Starter Kit, I simply couldn't resist. Let me just cut to the chase
before providing a more detailed analysis. If you loved Skylanders,
this provides more of the same with some cool new features. More of a
continuation than a re-imagining, this won't disappoint fans of the
original because it sticks closely to the winning formula that made the
original game a cultural phenomenon. Having had the game for a little
over a day, we have played it relentlessly and beyond all reason! The
game in story mode seems too short, I'll be honest.
The initial offering of the game has been released in two versions: (1)
Skylanders Giants Starter Kit: This includes the game, a portal of
power (not necessary to re-purchase, your portal from the original
Skylanders works here as well), one new Giant figure Tree Rex (a life
element), one regular size new figure Jet Vac (an air element), and one
reposed figure Cynder (a death element). There is also the new
character poster, the trading cards for the new figures, and some
stickers. (2) Skylanders Giants Portal Owner Pack: This includes the
game and Tree Rex only and is designed for those that do not wish to
purchase a second portal.
Gameplay: Skylanders Giants operates
on the same story mode principles as the first game. You are still
battling Kaos who is always good for some great villainous comedy!
Vocal talent like Patrick Warburton returns and there are new voices
like George Takei and Bobcat Goldthwait. The game, honestly, feels a
little skimpy at 16 chapters as opposed to the original's 22 (before
expansion packs). Running straight through, you could probably finish
this game very quickly. There are, however, more collectibles (soul
gems, hats, treasures) and more items to buy. Some of the challenges
are a bit more difficult as are the Big Boss battles. But the addition
of Giants to these confrontations is a nice boost of power.
Extras:
There still exists a Battle mode for those that like to pit their
characters against one another in different arenas of chance and skill.
And the Heroic Challenges (one of my favorite aspects of the original
Skylanders) has some great new twists and challenges.
Giants:
The Giants certainly look cool. They are bigger (duh!) and Tree Rex is
pretty awesome. They light up on the portal unlike previous characters
and are able to smash through things, stomp around creating more havoc
and opening up surprising new pathways, and performing other strength
maneuvers that help you proceed. In many cases, they can do damage that
you previously needed a bomb to accomplish. There will be a total of
eight new Giants figures: Swarm, Crusher, Bouncer, Tree Rex (already
available) AND Eye Brawl, Ninjini, Thumpback, and Hot Head (yet to be
released).
Old Figurines: The new game recognizes all of the
progress that you have already earned on your initial figures. I was
afraid that they would feel obsolete, but they have also gotten an
increase in levels. The initial Skylanders capped them at level ten,
now they have been expanded to 15 levels (so you can progress them to
new powers).
New Regular-sized Figurines: There are eight new
character figures (Pop Fizz, Chill, Flashwing, Sprocket, Hot Dog, Shroom
Boom, Jet Vac and Fright Rider) with a couple of new features as well
as new reposed characters featured already in the first game (they are
distinguished as Series 2 on packaging) that light up (like the Giants)
with these same new features and a Smart Bomb attack mode.
I love
Skylanders, it's just a fact. I might have hoped that this new
incarnation might have taken a few more chances and varied the game
play. I might also have hoped it was longer and more intricate. But it
is solidly entertaining. Just be cautious, as in the original--the
soul gems will convince your kids that they need more, more, and even
more. While it doesn't look like the financial commitment will hit as
deeply this time around, it is still a sizable investment for avid
collectors or completists. KGHarris, 10/12.
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