• Nintendo's Wii video game console brings gaming to people of all ages. Discover Wii games, Wii accessories, and the benefits of connecting your Wii online.
  • Learn all about the Wii console here at Nintendo's official site. Get info on Wii features, browse Wii games, accessories, watch videos, and more
  • The console was conceived in 2001, as the Nintendo GameCube was first released. According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction.
  • Two years later, engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was canceled. Miyamoto stated that "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console. Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
  • The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board. In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.
  • The console was known by the code name "Revolution" until April 27, 2006, immediately before E3. The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii",[18] making it the first home console Nintendo has marketed outside Japan without the company name in its trademark.[19] While "Wiis" is a commonly-used plural form for the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[20] Nintendo's spelling of "Wii" (with two lower-case "i" characters) is meant to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk. The company has given many reasons for this name choice since the announcement; however, the best known is: Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.

Friday, 10 May 2013

Posted by Anonymous
No comments | 15:54
 
Just Dance 4 is a music video game, developed by Ubisoft as the fourth main installment of the Just Dance series of dance games. Announced at E3 2012 by Flo Rida & Aisha Tyler, it was released on the Wii, the PlayStation 3 (for PlayStation Move), and the Xbox 360 (for Kinect) on October 9, 2012 in North America, and was released in Europe and Australia on October 2, 2012. The Wii U version was released on November 18, 2012 in North America and was released on November 30, 2012 in Europe and Australia, alongside the system

Gameplay

Gameplay remains similar to other previous Just Dance games, as players are judged on their ability to mimic on-screen dancers performing a routine to a chosen song. New features in Just Dance 4 includes dance battle routines, expansions to the game's Just Sweat mode, unlockable bonus routines for songs, and a "Puppet Master" mode exclusive to the Wii U version, which allows a player to use the Wii U's controller to serve as a "Master" to manipulate the routine and visuals. Previous additional modes (Simon Says Mode, Playlists, Medley, Speed-Shuffle, Just Create, and 8-Player) have been dropped. Additionally, the "On Fire" motive (from mostly Goods and Perfects in a row) and effort ratings have been removed, leaving only difficulty ratings.
Players have "Dance Quests", six missions for each song, that can be completed. Each quest nets the player Mojo points. Downloadable songs do not have dance quests. Wii, Wii U, and PlayStation players can also create "Dancer Cards", which can display their favorite songs, best scores, challenges, and more. Personal leaderboards are also available for the Wii version of the game.


 The Just Dance series is very good, and each version has been an improvement over the last. Just Dance 4 has awesome features that I love. First, when playing in Just Dance mode you can choose which dancer you want to play in duets or dance crews. This is great, I got tired of doing the same dancer over and over in some of the previous games when I was playing the game by myself. Second, the Just Sweat mode is greatly improved. I could choose from three time options (10, 25, or 45 mins). Having just done about 30 mins of regular play, I choose 10 to see how it went. Once started, there was a warm up and at the end there was a cool down, both are greatly needed when exercising. The work out also determined how I was doing when choosing the next song, I am happy to say that all my songs were intense. It also kept track of the calories burned. So, the most important things to me in my workouts is knowing how long I've done the actual exercise for (it didn't keep the time going when I wasn't dancing), and how many calories I've burned, and Just Dance 4 finally provides me with those numbers while keeping the workout fun. Can I burn more calories doing some other workout game like ExerBeat (huge fan), yes, but Just Dance 4 is way more fun and right now, fresh. It will be a regular part of my weekly workouts. Plus, the music is just plain awesome, I loved doing the Time Warp in Just Dance mode. 

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