• Nintendo's Wii video game console brings gaming to people of all ages. Discover Wii games, Wii accessories, and the benefits of connecting your Wii online.
  • Learn all about the Wii console here at Nintendo's official site. Get info on Wii features, browse Wii games, accessories, watch videos, and more
  • The console was conceived in 2001, as the Nintendo GameCube was first released. According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction.
  • Two years later, engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was canceled. Miyamoto stated that "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console. Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
  • The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board. In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as Wii U.
  • The console was known by the code name "Revolution" until April 27, 2006, immediately before E3. The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii",[18] making it the first home console Nintendo has marketed outside Japan without the company name in its trademark.[19] While "Wiis" is a commonly-used plural form for the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[20] Nintendo's spelling of "Wii" (with two lower-case "i" characters) is meant to resemble two people standing side-by-side (representing players gathering together) and to represent the Wii Remote and Nunchuk. The company has given many reasons for this name choice since the announcement; however, the best known is: Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion.

Saturday, 11 May 2013

Posted by Anonymous
No comments | 06:03

Super Smash Bros. Braw

I wasn't much of a console gamer for a long time after the N64, but one game that stood out on it was Super Smash Bros. Fast forward to 2008 and I broke down and got a Wii for the party-gaming potential. I have not been disappointed. Yesterday, this game arrived.

Oh boy. This is a heck of a lot of fun. The number of things to do is incredible. You can even practice your character's moves against your choice of inert or active opponents. Nintendo seems to have intended this game to be epic as they not only include an in-game retrospective of the entire line of Nintendo gaming products going back all the way to the NES, they include time-limited trial versions of the classic games.

Wifi works wonderfully. Online matches are frantic and fun.
One odd thing is that the wireless pointer feature of your wii controller is completely inert once you load the game. This is one area where they shouldn't have stuck to their roots- it feels silly to move a token with the analog joystick when I could theoretically just point at the character I want to use. But you get used to it.

If you have a kid, he will spend months getting all the unlocks (there are lots). If you have a kid inside you, you will rediscover some console joy.

The maps are pretty amusing/crazy. They touch on many themes/ideas from previous Nintendo works. Put it this way: There is a Pictochat map. The terrain is drawn as you play... Many maps have destructible terrain or areas you cannot jump up through, which adds a strategic element.

The characters are varied and seem very well-balanced against each other. (Aside: I love how the announcer says "KING DEDEDE" so seriously.)

If you are completely new to the game, you still have a pretty good shot at winning by button-mashing, which I consider a good feature. If you have mastered the combos and moves however, you still have the advantage.

I haven't played the adventure mode much but it is also fun.

You pretty much have to buy this game if you own a Wii. This is as much a Wii-defining game as Super Mario Galaxy or Wii Sports is.



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